![surgeon simulator oculus rift surgeon simulator oculus rift](https://i.ytimg.com/vi/msPXwNKKiJI/maxresdefault.jpg)
A slightly intense background song that wore out its welcome fast. Unless I’m crazy it seemed like there was only one audio track that played during the surgery levels. Everything you touch or drop makes a corresponding sound, so that works. The audio as well is fine with the effects being extra juicy considering the actions you are performing on the soon to be dead(you’re gonna kill em’, trust me). It was a very jarring effect and I couldn’t account for why it happened but until it stopped shaking(a second or two) it was unplayable I did have problems with the camera shaking on me quite violently on a few occasions, which did not show up in my game feed. It’s a clean looking game though some graphical hiccups like blood splatter or collision glitches ruin the immersion slightly. From the actual organs you are removing to the tools you are using everything doesn’t have a tonne of detail but it looks polished because of this.
![surgeon simulator oculus rift surgeon simulator oculus rift](https://i.ytimg.com/vi/X-MBzPYmrZQ/maxresdefault.jpg)
The main menu screen is a desk with a screen displaying the controls, a chart with the current level loaded up and a bunch of objects you can manipulate and move around and I guess practice before you actually play a level. The visuals don’t stand out as anything amazing, but what is here works. All the tools here are now usable, but I still suspect that once you find your faves, you’ll stick with ’em. The improved collision detection now allows you to utilize all the tools at your disposal, dramatically increasing the fun by increasing your options.
#Surgeon simulator oculus rift trial
While I did still struggle with picking up some objects, a little trial and error should have you figuring out the best way to interact with everything around you. The unforgiving collision detection has been replaced to a much more user friendly and fair control scheme. Calibration right away was a tell-tale sign of things to come, requiring me to find that “perfect” standing position where my hands could reach the cart in front of me, similar to Arkham VR, a little fumbling with the camera and you will find that sweet spot where you can reach everything. I was never a giant fan of the first game as I did have my issues with the controls there as well so I didn’t go into this with any predisposed hopes. This title does support DS4 controller but with move support, I thought to myself this is going to be a blast. Just hammering out the ribs is awkward and uncomfortable